I’ve tried doing some google searching, and trying various solutions posted around the internet, from changing animation to legacy, changing export settings, unticking various boxes. The walk… He just kinda jiggles in place. Kind of like my ogre is drunk and stumbling, rather than taking a nice big uppercut style pound to someone. The Hit animation seems to be missing keyframes as well as having messed up timing, causing it to just… look awkward. In Unity, when I preview the animations, the Death and Idle animations appear to be accurate, if a bit slowed down. All animations work absolutely fine if I double click the. I’ve exported my file as an fbx using blender, and am using the currently newest stable build of Unity. In the forums for that course, I’ve seen others have some issues that are similar to mine, and it seems that most people are directed to ask their questions here in the Unity section, so I’ll give it a try. I’m working on the Blender character creation for game dev tutorials.
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